Yes, I know 100% means the normal shard rate. But I think you SHOULD lower the base chance of all shards. You can keep it at 100%, but just reduce the impact '100%' has and increase the % a player signed on does. Players should have more of an impact on shards spawning (in relation to the normal shard rate), imo. Increa- sing the shard rate a player being logged on adds would be cool.
Right now, it takes about 16 players to be logged on to double the shard rate. There's just no point (in this context) to stay logged on. I think it depends on how rare you intend shards to be with more players on. Although, you can still keep this effect if you deceive players.
I also think you could increase the playerbase by increasing the impact a player being logged on has on shard spawning (or just making it 'look' like they are having a larger impact.) The gap between the normal shard rate and the effect a player has on it, needs to be decreased to encourage players to stay logged on. I'm sure players would still log on to shard hunt (or accomplish any activity) for however long they decide to. However, I still feel this change could increase the playerbase and bring some sense of community to the mud.
I would imagine 30 shards is about how many shards are out there after a player clears (shard hunts) the mud.
P.S. Sorry if I'm confusing. I'm trying to be clear and understandable. I'll keep working on my communication skills.
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