Well, why not make an explorable afterlife? Or a choice to come backk to life, or move on to seireitei? maybe those with awareness have a chance to, on death, become a hollow instead, until next death (maybe a config option, you'll see why lateer). In which their alignment is permanently evil, they gain a temporary set of skills, and gain a boost to reiatsu. (maybe a 5% boost, or +10, whichever is higher.) They won't need to eat, or drink, and do not naturally recover their health, and do not benefit from any healing methods (other than a reiatsu skill added via hollow race that allows them to focus solely on healing, that only works DURING combat) Also, hollows gain no benefits from, and cannot embed shards into their body. Hollows shouldn't be able to grab loot/yen, and would gain a temporary stat boost of 10% base on all stats. Also, they will not be able to use their normal skills, do not gain exp or stats from combat (only reiatsu on kills, they will devour the victim's soul and will gain 1 reiatsu on a kill, IF their target is of a level they'd actually gain from, and also heal 10hp on a kill with no other gain.) Finally, hollows shouldn't be able to perform quests, or use the bone-eater's well. Dying and turning into a hollow leaves no corpse behind, all items held/worn are dropped onto the ground.
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