Peirce:
class:combatant stance:offencive Level:50+
clevel:30+
Weapons:any
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
adds to hitroll ( makes it essayer to Peirce through Armour ) max % somewhere around 30
Tactics:
class:combatant/elementalist stance:NA Level:40+
clevel:20+/20+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
increases damage, hitroll etc of NPC's and group members
Intimidate:
class:combatant stance:NA Level:40+
clevel:60+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
lowers costs of purchased goods can cause shop keepers to refuse to sell to you for a time also
( can cause weaker NPC's to flee in your presents and stronger ones to attack)
Beast taming
class:??? stance:NA Level:40+
clevel:???
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
( These skills will only be useful if you have some sort of dynamic pet system where you can capture and train sertin NPC's would only work on sertin mobs perhaps ones with an animal flag or something)
2 hands:
class:combatant/??? stance:any Level:30+
clevel:15+/???
Weapons:any large hand to hand weapon
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
grips a weapon with two hands increasing the damage but you loose the use of your other hand EG no shield or dual wield etc
( this skill will also aid 2 handed weapons if they get put in also it decreases ones chance to be disarmed works with grip)
Power surge:
class:combatant/??? stance:offensives Level:50+
clevel:20+
Weapons:NA
hits:NA HP:NA Jackai/chi:10(per round) Stamina:50(per round)
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
increases damage during long fights ( basically something like +1 damroll every 5 rounds or so to a max of maybe +10 would also wear off soon after battle if not right away could also eat stamina faster while in this state )
Power Charge:
class:combatant/slayer/ninja/??? stance:offencive/standard Level:50+
clevel:25+/30+/30+/???
Weapons:any
hits:NA HP:NA Jackai/chi:150 Stamina:500+
Lag:medium 4-5 Initiates combat:NA
Affects:NA Triggered in config:NA
a very unique skill basically it increases the damage of the next round you fight by 2.5-x3 but you will have to go a whole round without any attacks as well as minimal defences eg basically you only have dodge and possibly shield block ( would also greatly decrease defencive ability's during that round when you cant attack ) after the attack round damage returns to normal as dose defencive capability's
counter attack:
class:combatant/guardian??/??? stance:any Level:50+
clevel:20+/30+/???
Weapons:any
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
this skill will counter ones attacks with an attack of your own ( damage from these attacks is 1/4 but hay its an extra hit would probably be based off ones int/agility compared to ones opponents i believe this should both be automatic and a skill like parry and dodge basically you can use it even if you don't have the skills but it doesn't happen as often)
Shield Barrier:
class:guardian stance:resistive Level:70+
clevel:40+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:250 per round
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
similar to block all damage greatly decreased or nullifying user cant use any attacks but will guard party members from damage ( heavily increases shield block ability parry and dodge cant be used while using shield barrier drains stamina greatly shields take damage more often with this skill if possible )
multi spell:
class:elementalist/??? stance:resistive Level:60+
clevel:25+
Weapons:NA
hits:NA HP:100+ Jackai/chi:** Stamina:50 per extra spell
Lag:NA Initiates combat:NA
Affects:(total of all spells cast divided by 2) Triggered in config:NA
casts more then one spell at once cost greatly increased (x3 of the spells being cast) drains stamina and deals damage
quick spell:
class:elementalist/??? stance:resistive Level:50+
clevel:20+
Weapons:NA
hits:NA HP:50+ Jackai/chi:** Stamina:100+
Lag:**(cuts lag) Initiates combat:NA
Affects:NA Triggered in config:NA
lowers lag to near obscurity BUT costs triple chi of the spell and costs stamina also possibly costs HP
Mind charge:
class:elementalist/miko stance:resistive/standerd Level:70+
clevel:35+/35+
Weapons:NA
hits:NA HP:NA Jackai/chi:50+ Stamina:100+
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
similar function to power charge but works on the next spell cast dealing x3 damage but cant attack as long as mind charge is active use of skills like kick or punch cancel the skill and damage received while charging is also increased
magic craft:
class:elementalist stance:NA Level:50+
clevel:18+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
adds damage to to spells lowers lag etc enhanced damage for spells basacoly only low % of working ( skill is iffy but could be used in further expansions later on so I'm throwing the idea out there but its basacoly a magical version of enhanced damage)
Invention:
class:NA stance:NA Level:NA
clevel:NA
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
helps in creating of thinks using such skills as blacksmithing or carpentry
basically an aid for trade skills
Healing:
class:miko stance:NA Level:25+
clevel:5+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
this is a skill for aiding in natural healing like bandaging wounds or aiding one who is knocked out stopping bleeding etc this mostly aids with bandaging making them more effective possible aids with alchemy
magical healing:
class:Miko stance:NA Level:70+
clevel:45+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
increases ones effectiveness of healing spells ( best if heal is altered otherwise this skill is not necessary)
second sight:
class:elementalist/miko/??? stance:any Level:65+
clevel:30+/30+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
and skill that enhances magic users ability's to dodge attacks skill is best used for miko or some other magical class not suited for guardian slayer or combatant ( might think of having the skill drain chi or stamina to use )
Elemental Reverse:
class:elementalist???/??? stance:NA Level:90+
clevel: 50+/???
Weapons:NA
hits:NA HP:NA Jakai/chi:500+ Stamina:NA
Lag:4+ high Initiates combat:NA
Affects:NA Triggered in config:NA
casts a spell dealing damage of the elements weakness instead of the normal elemental type EG you cast lighting it becomes earth damage instead of lightning damage
( this skill is extremely iffy and will cost great amounts of chi/jakai to accomplish)
energy surge:
class:miko/elementalist/??? stance:NA Level:50+
clevel:30+/30+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
chance of spells getting a critical hit ( low chance maybe 10-20 % max on skill ) energe erupts through your body and into whatever spell you are casting causing it to be more powerful
Alchemy:
class:elementalist/miko/??? stance: Level:40+
clevel:15+/20+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
used for brewing potions and maybe some other things do research this will increase ones chances of doing such things works alongside science.
Inner strength:
class:combatant/elementalist stance: Level:70+
clevel:30+/30+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
spells/skills cost less stamina to cast another skill i would put at a relatively low max%
Enhanced Critical
class:combatant/?? stance:offencive/berserk Level:35
clevel: 25/??
Weapons:any
hits:NA HP:NA Jackai/chi:NA Stamina:NA
stat REQ's: 20 int Lag:NA Initiates combat: NA
Affects Null Triggered in config: no
this skill will increase ones chance to do critical hits at a set % ( % dose not have to be high its just meant to enhance ones ability to critical) i would think that this skill would probable max out at about 40% or so
shinzui totsugeki
class: NA stance:offencive/standerd/berserk Level:50
clevel: NA
Weapons:any
hits:NA HP:NA Jackai/chi:10-20 per hit Stamina:NA
stat REQ's:NA Lag:NA Initiates combat: NA
Affects NA Triggered in config: yes
(translated its something like spirit assault my translation is probably bad) basacoly this is a config attack possible for humans and what it dose is it increases damage dealt but drains chi per hit i would think the damage increase wouldn't be more then 20% probably less possible more
Auto Replace
class:slayer/ninja stance:resistive/evasive/standard Level: 30
clevel:30/20
Weapons:any
hits:NA HP:NA Jackai/chi:NA Stamina:NA
stat REQ's:NA Lag:1 Initiates combat:NA
Affects NA Triggered in config: yes
an auto skill for throwing weapon users this will automatically replace weapons of the EXACT type and name as the weapon previously thrown and wear it again this will happen weather you drop or throw the weapon can be turned off and on in the config
weapon shatter
class:combatant stance:offencive/berserk Level:60
clevel:35
Weapons:any
hits:1 HP:50+ Jackai/chi:0 Stamina:300+
Lag:3 Initiates combat:no
Affects Triggered in config:no
the attempt to damage an opponents weapon by concentrating the force
of your attack Solly on it ( this would only with if you are wielding a
weapon yourself)
tracking
class:slayer/ninja stance:NA Level:25
clevel: 14
Weapons:na
hits:na HP:na Jackai/chi:na Stamina:na
Lag:2 Initiates combat:NA
AffectsNA Triggered in config:no
the skill of tracking ones footprints not like the current track not sure how easy this is but it would be a interesting skill ( i also know its not likely to get but just thought i would throw it out there)
Sewing
class:blacksmith?? stance:NA Level: 35
clevel:20
Weapons:na
hits:na HP:na Jackai/chi:na Stamina:na
Lag:4 Initiates combat:NA
Affects NA Triggered in config:NO
the skill to create fabric and leather items of clothing this could ether be one of the trade skills or just go under blacksmith itself although i don't relay think it belongs under blacksmithing as it has little to do with blacksmithing
failing deals minor damage
Gathering:
class:miko stance:NA Level:25
clevel:15
Weapons:na(possible dagger )
hits:na HP:na Jackai/chi:na Stamina:na
Lag:3 Initiates combat: no
Affects na Triggered in config:
used to gather things such as herbs food etc from serton rooms ( can actually be used in any room BUT you wont get much of any thing good from it probably only rocks or something) this could easily go under the class miko or even open up a potionbrewer class like alchemist and even just be a basic skill and left classless
Swim:
class:NA stance:NA Level:15
clevel:NA
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config: NO
a definit must this would lower stamina drain in water areas and possible allow you into the noswim areas without a boat for larger stamina drain. it would also allow one one fight against the pulls of rivers making it easyer to navage them ( i would greatly sagest making this a rather low level skill as thats when most people would need it )
climb:
class:NA stance:NA Level:15
clevel:NA
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
this would be used to to possible climb up mountin regons or reduce lag in mountainuss areas ( lag would probobly need to be increased lol ) but also places marked with some sort of climb flag that you could only get to with this skill
Blood Work:
class:??? stance:resistive/evasive Level:70+
clevel: 50+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:yes
when a magic users chi/jakai is gone this skill allows them to use hp instead of chi ( dose not work with heal spells and HP cost is tripple that of chi/jakai cost warning this skill WILL kill you if you dont have enough HP to cover the cost) this skill would not properly fight miko but would work well on any sort of attack magic class or something simaler like gollem master
Barter:
class:Ninja/bandit/blacksmith/??? stance:NA Level: 50+
clevel:20+
Weapons:NA
hits:NA HP: NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:cost down 50% Triggered in config: no
lowers the costs in shops makes repairs cheeper ( opens up the posability of some sort of merchent class or trade ) this will not increase the value of items sold ( I would sajest that be a seperat skill ) this is basacoly
the art of well bartering lol selfexplanitory realy would probobly be based
off of ones int since the charisma stat has no real perpus and cant be increased
Butcher:
class:combatant/??? stance:NA Level: 20+
clevel: 5+
Weapons: dagger sword axe
hits:NA HP:NA Jackai/chi:NA Stamina: 300+
Lag:2 Initiates combat: NA
Affects:NA Triggered in config: NA
this would be used to get meat from a corpse that one can cook and eat
meat could not be eaten raw also if the corpse is butcherd nothing else
can be done with it except for disposeing
failing deals damage
tan:
class:blacksmith/tradeclass?? stance:NA Level: 35+
clevel: 10+/5+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:500+
Lag:4 Initiates combat:NA
Affects:NA Triggered in config:NA
turn a skin into a workabole pice of leather ( this would be a traid skill and be optional but would go best under blacksmith )
failing deals damage
skin:
class:blacksmith/tradeclass?? stance:NA Level:30+
clevel: 8+/3+
Weapons:knives only
hits:NA HP:NA Jackai/chi:NA Stamina:250+
Lag:4 Initiates combat: NA
Affects:NA Triggered in config:NA
used to skin serton enimys to gain skins that can be worked into leather and other materials( proboly would not work on PC's serton NPC's couldent be skined "
Deals damage if fail
if skined only butcher can be used on the corpse
Navagation:
class:NA stance:NA Level:25+
clevel: NA
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat: NA
Affects:NA Triggered in config: NA
allows one to see exits even when dark mobs people room desct etc wont be seen and the chance of seeing the exit is dependent on the skill itself ( max of 50% or so would probobly be best ) if you fail your navigation roll it could give wrong directions perhaps
Aim:
class:slayer/miko/missile class??? stance:standerd/offensice Level:
clevel:30+/15+/???
Weapons:bow/any thrown weapon
hits:NA HP:NA Jackai/chi:NA Stamina:50(per shot)
Lag:NA Initiates combat:yes
Affects:hitroll +20% missle weapons Triggered in config:
this would be used with missile weapons in one of two ways ether it would increase hitrate OR you could aim at bodyparts ( legs arms head neck etc) could also possible act to gash or shater shards in ones body
Mineing
class:NA stance:NA Level:40+
clevel:NA
Weapons:(needs a mineing tool)
hits:NA HP:NA Jackai/chi:NA Stamina:100+
Lag:5 Initiates combat:NA
Affects:ability's to get ore etc when mineing Triggered in config: NA
this would be paired up with blacksmithing or a stand alone skill entirly but it would be for pulling ore out of serton places to use along with the blacksmith skill to make weapons or armor
failyer could possible do damage
Science:
class:miko/alchamis/magiuser??? stance:NA Level:50+
clevel:30+/10+/20+
Weapons:NA( possible need tools)
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NO
Affects:skills that require higher intelegence Triggered in config:NA
a skill thats usabole with alchamy this skill will increae ones ability's to make healing potions tonics poisons powders etc.
magic resistance:
class:miko/elementalist/??? stance:NA Level:80+
clevel: 60+/60+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA? Stamina:NA?
Lag:NA Initiates combat: NA
Affects:magic damage decreased 15%+? Triggered in config: NA
this could be coverd by elemental resistance and broken into several hidden skills but basacoly this helps you resist damage from elements and spells
I would sajest haveing basic magic resistance as part of the more fighter
types where as the greater magic resistances are only for magic users
hand to hand:
class:combatant/matialartis/??? stance:NA Level:20+
clevel: 15+/3+/???
Weapons:bare fists/claws???/talons??
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
not just talking punch or kick but rather the skill of hand to hand fighting itself this would help unarmed combat for hitting damage etc as well as possible open up an unarmed parry ability ( beleve this exists as pugilsm so all that would be required is reinaboling that one skill)
guns:
class:NA stance:NA Level:20+
clevel: NA
Weapons:guns
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat: NA
Affects:NA Triggered in config: NA
yes I also think there should be a seperat weapons skill for guns
as its a difernt beast from archery it of course would be in modern not
in fudile
Trip:
class:ninja/slayer/??? stance:standerd/ofsensive/??? Level:45+
clevel: 7+/14+
Weapons:NA
hits:1 HP:NA Jackai/chi:NA Stamina:50+
Lag:low-medium(2-3 rounds) Initiates combat:NO
Affects:NA Triggered in config:NA
alternative to bash yes it would be nice to get this skill too i don't realy see any reason for this to not be a player skill myself. would need editing make it more like bash so that it compares stats but it needs this any ways
vig and dex would help score a hit while endurance and dexterity would help resist a hit from this skill
set traps:
class:Ninja/??? stance:any Level:65+
clevel:10+
Weapons:NA
hits:NA HP:NA Jackai/chi:20+ Stamina:200+
Lag:medium 3-4 rounds Initiates combat:NA
Affects:NA Triggered in config:NA
create traps for people or mobs to fall into ( I would sajest several different types of traps and any try makes you lethal if you use it can not turn off lethal as long as a trap remains )
sense movment:
class:NA stance: Level:50+
clevel:NA race: hanyou/youkai
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
used to detect ones movments when blinded via hearing or smelling and vibrations in the air ( decreases the negative effects of blindness possible alowe someone to get droped objects while blind and even wear them)
Predict:
class:ninja/??? stance:standerd/offensice/resistive Level:40+
clevel: 20+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:hit/dodge/damage Triggered in config:NA
guess an apponents next move making dodging a bit easyer as well as hitting and damageing an oponent. this ability might be coverd by int and wis but figured i would sajest it still
disguse:
class:ninja/bandit/??? stance:NA Level:50+
clevel:15/25/??? Race: hanyou/youkai
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:2 low Initiates combat:NA
Affects:NA Triggered in config:NA
simaler to hide only it you will appear as ether someone else or as a someone ( aka you could appear to have someones name even though you are not them) this skill could also be used to get around racial hatred in shops or areas but there would be great consaquinces if it wore off or failed
read lips:
class:ninja?? stance:NA Level:30+
clevel:5+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
works with survy or look allows you to hear conversations in the next room
advanced form of listen can hear conversations when not in room but while thats hapaning you have no awarness of your current saroundings
silver tongue:
class:ninja/bandit stance:NA Level:60+
clevel:40+/20+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NAquit
Affects:NA Triggered in config:NA
increases ones ability to barter ( lowers costs to repair and buy most things ) this would heavaly rely on INT and WIS as any form of barter relys on wit this would basacoly just help aid barter maybe adding a bit extra lowering power
hawks eye:
class:miko/ninja stance:resistive Level:50+
clevel:20+/20+
Weapons:bows/guns
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
enhances missle weapon capabilitys ( hit damage and possible range of missile weapons as well as increasing survy range ) would sagest going no more then 50% so this skill dosent always kick in
charge spell:
class:miko/elementalist/??? stance:resistive/standerd Level:80+
clevel:30/50/???
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:3+ Initiates combat:NA
Affects:NA Triggered in config:NA
simaler to the other charg with this you can add more mana to a spell to make it do more damage depending on the ammount of mana added ( this skill would add damage to attack spells make heal spells more effective and increase the rounds of curses or protections a decent ratio for MP to damage/rounds would need to be worked out)
Clarvoyance:
class:miko/??? stance:NA Level:60+
clevel:40+
Weapons:NA
hits:NA HP:NA Jackai/chi:1000+ Stamina:NA
Lag:4 Initiates combat:NA
Affects:NA Triggered in config:NA
the ability to locate a player object etc by looking into a cristal ball or using other objects ( may not fit with inuyasha ) but figured it might also be cool
